Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected Television Success
The Fallout TV show has made a triumphant return to its platform, and it's fair to say that audiences were pleasantly surprised by the quality of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it effectively portrayed multiple facets of the player's experience.
We followed vault-dweller Lucy, trying to do the right thing and learning that the ruined world made that very difficult; Max, the Brotherhood of Steel rookie, who begins to question his faction's leadership and creates significant chaos in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the contaminated badlands.
Setting the Stage for the Second Season
The show's first season finale disclosed key information about the culprits behind the global annihilation that condemned a group of people in underground vaults for hundreds of years. It also left plenty of questions unanswered for the second season – and, this time, expectations are significantly higher.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan.
“Starting the first season, people were like, ‘Just get it right’,” states Todd Howard. “We are thrilled with the response to the show, so this time people are bringing more enthusiasm and altered expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, despite the fact that it was technically flawed at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That parched, blasted-out Route 66 aesthetic of the game is so much rewarding to bring into the show.”
In the series narrative, a long time has passed since the events of the New Vegas game by the time the characters make their way there. However, the creators hint that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its creators ensured authentic items and sets were built, echoing the cobbled-together nature of the settlements in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a interactive medium, is to seem like it’s real.”
Actually, almost every element you see on-screen is physical, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by accomplished storytellers who are also dedicated players, alongside the original creators behind the franchise. This common understanding for the lore is apparent in the end result.
The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This format will create a altered weekly discussion, a dynamic the creators themselves are excited to observe.
“It's richer, it’s bigger, it’s more humorous, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”